Dice strategy: what the maths actually says
How Dice pays
The roll is a number from 0.00 to 100.00 with 10,001 equally likely values, read from one HMAC-SHA256 float. You pick a target and a direction; your win chance is the share of the range you cover. The payout is floor(99 ÷ chance × 10,000) ÷ 10,000. A fair game would use 100. The missing 1 is the house edge, and because it is applied as a factor, it is exactly 1% at every chance.
What the win chance does
Lowering the chance raises the multiplier and lengthens the losing streaks in lockstep. Ten losses in a row at 49.5% is a 1 in 927 event per attempt; at 10% it is the normal state of affairs.
| Win chance | Multiplier | P(10 losses in a row) | Ten losses, one in | Expected rolls per win | Return |
|---|---|---|---|---|---|
| 2% | 49.5000× | 81.71% | 1 in 1.2 | 50.0 | 99% |
| 5% | 19.8000× | 59.87% | 1 in 1.7 | 20.0 | 99% |
| 10% | 9.9000× | 34.87% | 1 in 2.9 | 10.0 | 99% |
| 25% | 3.9600× | 5.63% | 1 in 18 | 4.0 | 99% |
| 49.5% | 2.0000× | 0.11% | 1 in 927 | 2.0 | 99% |
| 66% | 1.5000× | 0.002064% | 1 in 48,441 | 1.5 | 99% |
| 75% | 1.3200× | 0.000095% | 1 in 1.0 × 10^6 | 1.3 | 99% |
| 90% | 1.1000× | 1.0e-8% | 1 in 1.0 × 10^10 | 1.1 | 99% |
| 95% | 1.0421× | 9.8e-12% | 1 in 1.0 × 10^13 | 1.1 | 99% |
| 98% | 1.0102× | 1.0e-15% | 1 in 9.8 × 10^16 | 1.0 | 99% |
What martingale does
Martingale doubles the stake after every loss and returns to base after a win, so that any win recovers all previous losses plus one base bet. The catch is the wall: the streak that outruns the bankroll. With base b and bankroll B, the plan survives k losses where b × (2^k − 1) ≤ B. Here is that wall computed for a 49.5% roll, and how often a session runs into it.
| Bankroll | Base bet | Rolls | Losses covered | Stake at the wall | P(wall) per streak | P(hit wall in session) | Win per cycle |
|---|---|---|---|---|---|---|---|
| 100 | 10 | 200 | 3 | 80 | 6.50% | 99.9% | 10 |
| 1,000 | 10 | 200 | 6 | 640 | 0.84% | 56.6% | 10 |
| 1,000 | 10 | 1,000 | 6 | 640 | 0.84% | 98.6% | 10 |
| 10,000 | 10 | 1,000 | 9 | 5,120 | 0.11% | 41.3% | 10 |
Run it yourself: martingale, 49.5%, 1,000 bankroll, 10 base, 200 rolls, 2,000 sessions. The simulator prints the ruin rate, the median session (which looks healthy) and the realised return on turnover (which sits near −1%). Compare flat betting on the same settings: fewer ruins, the same expectation. At a lower chance the doublings run out faster: martingale at 10% pays 9.9× per win but nine losses in a row is a 1 in 2.6 event, and 100% of 200-roll sessions contain a run of seven.
What d'Alembert, Fibonacci and reverse martingale do
d'Alembert adds one base unit after a loss and removes one after a win. It climbs slowly, so it survives longer than martingale and recovers slower; a long losing run still leaves you staking many units into a game that returns 99% of each. Run d'Alembert. Fibonacci steps up the sequence after a loss and back two after a win; it sits between the two. Run Fibonacci. Reverse martingale doubles after wins instead, turning a stream of small losses into a rare large win; the same trade in the other direction. Run reverse martingale.
Every one of those runs reports the same figure in the corner: net result divided by total turnover, hovering around −1%. That is the house edge showing through whatever pattern the stakes made.
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Questions
- Is there a best win chance to play Dice at?
- Not in expectation: every chance returns 99% of the stake on average, because the multiplier is 99 divided by the chance. What changes is the shape. At 95% you win almost every roll for 1.0421× and a single loss costs about twenty wins; at 2% you win 1 in 50 rolls for 49.50×. Pick the shape you can stand; the average is fixed.
- Does martingale work on Dice?
- It changes what losing looks like, not how much you lose on average. With a 1,000 bankroll and 10 base bet at 49.5%, the plan covers 6 straight losses; the 7th happens 0.84% of the time per streak and at least once in a 200-roll session 57% of the time. Each completed cycle wins 10; the wall loses everything. Average them and the answer is still 1% of turnover.
- Do roll-over and roll-under have different odds?
- No. Over 50.50 and under 49.50 both cover 49.5% of the 10,001 possible rolls and both pay 2×. Switching between them after a loss changes nothing either: each roll is an independent HMAC-SHA256 float and has no memory of the last one.
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Last reviewed 2026-09-27